How i started

This depicts one of my earliest memories of me drawing. I not just remember standing in front of the TV drawing as fast as i could, but also how i prepared myself for the event.How i assembled the tools, got the paper ready and sharpened some pens – because when the show was on, there was no time for sharpening!

Illu-Agent

a little something i did yesterday for the slideshow of my art-rep.

Pirate Storm – female pirate

Another one of the illustrations i did for Bigpoint. Its one of two character artworks that had to be done. Since it is in use on a variety of banners i can show it now.
I’m still quite happy with the result also considering how fast it was done.

 

Bigpoint Visual #2

I mentioned in my feb-march-recap that i did some illustrations for my former employer Bigpoint. I had lunch with some of the artists there today again and they told me that one of the visuals has been put to use and i can therefore show it to you know.

It’s the second of two visuals, a battle between two ships out of the Pirate Storm universe. This image took me quite a while (i think i did the first visual in half the time and it still looks and works better) and only came to a “succesfull” end through hard, forceful labour. I was “in the zone” with visual 1 when i was ordered to stop with that and instead start working on this one. If you’re an artist you know how hard it can be to switch from one image to another in the middle of things.  Especially when things are just flowing and you’re trying to follow a vision.
So hard it was with this one. I spent many hours trying to figure out how to “fix” it, trying to create a somewhat cool visual while having the feedback of the client in mind and of course the future use of the piece to consider.
This visual will basically never be shown on its own. You will get to see bits and pieces on banners, on landingpages, in newsletters and so on.. but only pieces. Therefore the image had to be painted in parts and layers, lots of reusable layers.

I also added some examples of how it has been used. As you can tell this visual actually isn’t ideally set up to be used like that, the landingpages are quite crowded and hard to read. But those two examples also are the first two of many many many more to come landing pages. And experience shows that the first ones are the crappiest, because it’s a new visual and the landingpage artist has to get a feel on how to use the new material first. But it just shows so well that adding more and more explosions and other stuff doesn’t really help – at least in my opinion.
The numbers though seem to indicate that the visual doesn’t do too bad and helped to increase the view2reg-activity. Which is great, because even if i’m not all too happy with the result, it would only be really bad if the client was dissatisfied. Which fortunately for me, he isn’t.

The design of the ships wasn’t done by me, but provided by Bigpoint. They exist as actual in game assets. I don’t own credit for those.

69

Now in square format, for easy change of sexual orientation.
Also uploaded to society6 of course.

 

Delight – also available on society6

Friday night, after 10pm, what a great timing to launch an experiment shop.
I just launched a society6-Shop, right now it only features one motif, but there will come more. I promise.

Here’s the first image that i’ve created and uploaded to society6.

I’m also looking into/hoping to find somebody to help me make some Shirts out of this/and other motifs.

 

Wow Fox!

I registered at deviantart yesterday, hope to see you there!?
bagatzky.deviantart.com/

Erotic artwork by Franz von Bayros

Just found this on a tumblr i follow. Unfortunately no credit given. I’d love to know who the artist is to search for more works like this. It’s fabulous.

Edit 6.february:
That’s a good start into the week. This morning i got an e-mail from Igino letting me know that the artist of this piece is Franz von Bayros, and the artwork is part of a series called “Lesbische Reigen 1920″. Igino also provided the wikipedia-links.
Wikipedia-Commons

Thanks a lot Igino.

awww.. weekends

This one started out as a quick sketch but then i scribbled and colorized all night until 6am just to change the colors and lighting again, after a couple of hours of sleep but with fresh eyes.

I think I’ll have to dust off my bristol paper sheets and train my analog brush/ink work. I don’t like doing Lineart like that in Photoshop. It just… lacks… charm.
And it’s a pain in the ass to do all those straight lines in 3point perspective. Seriously!

One of my favorite erotic art-tumblr’s accepted my submission. Thanks a lot for your kind words!
Eros Art

And Duc added it to his tumblr even before. Thanks mate!
I smile a lot

plato3000_farmer_cardplato3000_farmer_illustrationplato3000_philosopher_cardplato3000_philosopher_illustrationplato3000_fisherman_cardplato3000_fisherman_illustration

Utopian Rummy = Plato 3000

Haiko uploaded three of the 13 illustrated cards to boardgamegeek and they got approved over night. The game has been published already under the name “Utopian Rummy”. I illustrated a revision of the game, new design and changes to the rules. This new version will be published as “Plato 3000″. As soon as there’s a standalone page for Plato 3000 I’ll add the link.

Card design by Haiko Günther, all illustration by me.
Utopian Rummy|Farmer @ BoardGameGeek
Utopian Rummy|Fisherman @ BoardGameGeek
Utopian Rummy|Philosopher @ BoardGameGeek

Something deadly happened

There isn’t much to this image. I painted it a few weeks ago. Another take on giving story hints in illustration work.

Playful magazine type of illustration

I did the following images yesterday and today as a sort of experiment. I’ve been a fan of Bernie Fuchs, Coby Whitmore, Jon Whitcomb and the magazine illustrators from the 60s since i first saw images from them (which sadly is not so long ago).
I also took inspiration from Charles Vess whose artbook i bought last week in a local comicshop and who seems to be an admirer of Aubrey Beardsleys work as myself.
And than there’s a little bit of Tadahiro Uesugi in there as well… along with all the other artists i favor.

I wanted to see how the above mentioned illustrators (not so much Aubrey in here) might leave a mark on my way of painting.


Personally i like the pool murder image the best. Nowhere to run – which was the first – shows too much lineart and too little painting, and by that looks more influenced by Tommy Lee Edwards stuff (which might be due to the fact, that i read his comic “Turf” on the weekend).
The easy life on the other hand went to far in terms of realism on the car, the buildings and the overall colorscheme.
I’ll conduct more experiments in that direction, since it is one sort of illustration that i have been eager to learn and do more since some time. Maybe i even get an author to provide me with a nice little short story, so that i don’t have to make up crappy titles any more!

And a little b/w-sketch which has nothing to do with the above posted experiments, other than that i used the same brush for the lineart that i used for most parts of the paintings.

Das Magazin – Dezember Ausgabe – Cover Sketches

Letzte Woche schrieb mich dasMagazin an ob ich einverstanden wäre, wenn sie eine meiner Illustrationen für ihre Dezember Ausgabe nutzen würden. Natürlich war ich einverstanden, allerdings ist die Illustration schon ein paar Jahre alt und ich wollte zumindest noch etwas neues vorschlagen. Also hab ich Sonntag abend noch schnell ein paar Skizzen gemacht, die aber leider nicht genommen wurden. Naja kann man nix machen.
So oder so wird eine Illu von mir die Dezemberausgabe schmücken. Bin gespannt.

Engl:
Last week the german magazine dasMagazin contacted me and asked if i would allow them to use an illustration from me for their december issue. Of course i agreed, but since the illustration is a few years old i at least wanted to suggest something new. So i sat down saturday evening and did the following sketches, unfortunately they weren’t approved.
But nonetheless the december issue will feature my illustration on its cover. I’m looking forward to it.





Come on, lets catch some fireflies.

At some point when you’re good at doing something, it doesn’t matter if you like doing it. It is expected of you that you continue doing so, because you are just so damn good at it.

1000px sized version
It took me about 14h to complete, from white canvas to this.

This time the reference map consisted of images from Arthur Hacker, Fausto Olivares, Frederik Marinus Kruseman and Mother Nature

You are restrained! – So I’ve been told ever since i married.

-You look bad, Herald, she said.
Beauty was never a requirement he answered, not when i was made king nor when i was made slave.
-What a shame.
Did you come here to mock me or to set me free, witch?
- Can’t i do both?

The long lost trumpet

Wie gestern bereits gesagt, habe ich auch für dieses Bild Sargents Chess Game als Referenz benutzt, aber nicht nur das. Hier meine für das Bild angelegte Referenzpinnwand. Neben Sargent finden sich darauf auch mehrere Werke von Peder Mork Monsted, John William Waterhouse und Ruan Jia.
Die beiden Fotografien von asiatischen Frauen sind aus der Google-Bilder Suche entnommen, leider ohne Urheberangaben.
Ach ja und rechts bin ich.

A summer well spent

I am referencing John Singer Sargents Chess Game a lot lately, it’s interesting to see how different the results turn out to be. You’ll probably wouldn’t have thought that the Chess Game was a colour ref for this image, but in the one you’ll get to see tomorrow it will be more obvious I think.

I am officialy on vacation right now and originally planned to spent my time wisely on something more valueable, but because there’s a lot of stuff going through my mind right now the pictures i do produce while on vacation turn out to be … more of a occupational therapy, unfortunately.


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