I mentioned in my feb-march-recap that i did some illustrations for my former employer Bigpoint. I had lunch with some of the artists there today again and they told me that one of the visuals has been put to use and i can therefore show it to you know.
It’s the second of two visuals, a battle between two ships out of the Pirate Storm universe. This image took me quite a while (i think i did the first visual in half the time and it still looks and works better) and only came to a “succesfull” end through hard, forceful labour. I was “in the zone” with visual 1 when i was ordered to stop with that and instead start working on this one. If you’re an artist you know how hard it can be to switch from one image to another in the middle of things. Especially when things are just flowing and you’re trying to follow a vision.
So hard it was with this one. I spent many hours trying to figure out how to “fix” it, trying to create a somewhat cool visual while having the feedback of the client in mind and of course the future use of the piece to consider.
This visual will basically never be shown on its own. You will get to see bits and pieces on banners, on landingpages, in newsletters and so on.. but only pieces. Therefore the image had to be painted in parts and layers, lots of reusable layers.
I also added some examples of how it has been used. As you can tell this visual actually isn’t ideally set up to be used like that, the landingpages are quite crowded and hard to read. But those two examples also are the first two of many many many more to come landing pages. And experience shows that the first ones are the crappiest, because it’s a new visual and the landingpage artist has to get a feel on how to use the new material first. But it just shows so well that adding more and more explosions and other stuff doesn’t really help – at least in my opinion.
The numbers though seem to indicate that the visual doesn’t do too bad and helped to increase the view2reg-activity. Which is great, because even if i’m not all too happy with the result, it would only be really bad if the client was dissatisfied. Which fortunately for me, he isn’t.
The design of the ships wasn’t done by me, but provided by Bigpoint. They exist as actual in game assets. I don’t own credit for those.